Friday, May 22, 2020
Jerry Trinidad . Professor Tuyay . Asian-American History .
Jerry Trinidad Professor Tuyay Asian-American History April 1, 2017 Angel Island and Ellis Island The United States was founded on the principle that all men are created equal, but during an immigration boom in the late 1890s and early 1900s, Asians and Europeans faced discrimination and violence because of their difference in language, appearance, and religion. People came to America from all over the world to experience the wealth and prosperity that was associated with this great country, but certain ethnicities were excluded from the hope and freedom they were promised by the forefathers. When coming through California, Asians faced with hardships and trials that caused them to return to their country and sometimes to endâ⬠¦show more contentâ⬠¦Plans were created for a new building and the design was based on French Renaissance Revival architecture. On December 17, 1900, the new fireproof building was opened the facility could barely handle the quantity of immigrants arriving. When arriving at the station, immigrants phys ical health was evaluated by doctors at the top of the large flight of stairs coming into the main building of the immigration station then the doctors would thoroughly check the immigrants for sickness and mental problems. If the subject was sick or had a disease, mark them with chalk but some just erased the mark to go directly to the immigration line. The ill were sent to a hospital until they recovered; and if they had problems with their background status, they were held in the detention center until they could prove they were suitable to enter the country. Many families were separated because of they were detained for further evaluation or were sent to the opposite city. It is estimated that almost 40% of all US citizens can trace at least one of their ancestors back to Ellis Island. The Europeans immigrating to the USA came for similar reasons of that of their Asian counterparts, such as fleeing from war, poverty, and religious persecution. 5,000 to 10,000 people were proces sed through the immigration station every day. Although the immigrants appeared similar to those born in the US, they still faced discrimination for their
Friday, May 8, 2020
.. . . . Counterterrorism Tactics. Student Barbara...
. Counterterrorism Tactics Student: Barbara Bittinger Walden University Abstract The Department of Homeland Security, as a new staff member, had asked if I would familiarize myself with policies implemented post-9/11. This consist of the proposals made by the 9/11 Committee to improve communication all over America. I will create a new policy abiding to the data explain in the USA Patriot Act to improve communication. Iââ¬â¢m going to create a policy proposal exclusively focusing on the line of communication that needs to happen if a terrorist act is executed inside the nation. Also, I will put in the policy what will happen in terms of first responders, which will consist of evacuation methods, the utilization of commandâ⬠¦show more contentâ⬠¦Moreover, the practice has been around since its foundation throughout World War II (Menzies, 2007). All the infrastructures of this country have been subjected to utilize the modern communication system exploited by terrorist networks. The National Security Agency, the FBI, and the Counterterrorist Center for the CIA are behind in a game that playing catch up in is very critical and expensive when citizens amongst military targets are fair game (JMIC, 2002). Authority and command consist of the supervision of personnel in addition to the tools to be used to achieve the inclusive objective. Worldwide to every authority post are three universal actions that consist of inputs, procedures, and outputs. The input part is communications that are normally intelligence or other data created through reports from the field elements or operatives. Furthermore, the procedure portion consist of making decisions about what should be done about the data received from the circumstances and progress reports (McClung Rainey, PH.Ds, 2001). The incident commander is required to recognize the individuals that they want to be in continuous communications with and when it is necessary for this individual or group of people meet in
Wednesday, May 6, 2020
Understanding the Strategies of Activision Blizzard Free Essays
Understanding the Strategies of Activision Blizzard, Inc. What is the vision of Activision Blizzard, Inc.? Activision Blizzard, Inc. We will write a custom essay sample on Understanding the Strategies of Activision Blizzard or any similar topic only for you Order Now ââ¬â¢s corporate vision is to be a ââ¬Å"worldwide leader in the development, publishing, and distribution of quality interactive entertainment software, online content and services that deliver a highly satisfying entertainment experience (Activision Blizzard ââ¬â 2013 SEC Form 10-K/A Amended Annual Report). â⬠Horizontal Integration Synergy; Activision Blizzard, Inc. ââ¬â¢s approach to success. Activision Blizzard, Inc. s ââ¬Å"a worldwide online, personal computer, console, handheld, and mobile game publisher (Activision Blizzard ââ¬â 2011 Annual Report). â⬠The company was created via the merger of Activision, Inc. , Sego Merger Corporation, Vivendi S. A. , VGAC LLC, and Vivendi Games, Inc. (Activision Blizzard ââ¬â 2013 SEC Form 10-K/A Amended Annual Report). Utilizing horizontal integration, the merger integrated ââ¬Å"ownership of production facilities, distribution channels, exhibition outlets and ultimately allowed the formerly separate compa nies to profit from the others expertise (Turow 175). The new company uses three separate operating segments. Activision Publishing, Inc. , Blizzard Entertainment, Inc. , and Activision Blizzard distribution. Activision Blizzard, Inc. holds ââ¬Å"leading market positions across every major category of the rapidly growing interactive entertainment software industry (Activision Blizzard ââ¬â 2011 Annual Report),â⬠and is a classic example of synergy, ââ¬Å"a situation where the final product is more valuable than the sum of it individual parts (Turow 175),â⬠at work. What is the competitive environment for Activision Blizzard, Inc.? ââ¬Å"The interactive entertainment industry is intensely competitive with new products and platforms regularly introduced. Competitors vary in size from small companies with limited resources to large corporations who may have greater financial, marketing, and product development resources than Activision Blizzard, Inc. (Activision Blizzard ââ¬â 2013 SEC Form 10-K/A Amended Annual Report). â⬠Whom is Activision competing with in the marketplace? Activision Blizzard, Inc. competes primarily with other publishers of PC, online and video game console interactive entertainment software. Most similar in operating structure is Electronic Arts, which has the largest portfolio of blockbuster games, including many sports titles, and other game franchises with long histories of success. Sony, Nintendo and Microsoft compete directly with them in the development of software titles for their respective platforms. They also compete for the leisure time and discretionary spending of consumers with other interactive entertainment companies, as well as with providers of different forms of entertainment, such as motion pictures, television, social networking, online casual entertainment and music (Activision Blizzard 2013 SEC Form 10-K/A Amended Annual Report). â⬠What does Activision see as their primary competition? Activision Blizzard, Inc. elieves the primary competitive factors in the interactive entertainment industry include: ââ¬Å"product features, game quality, and playability; brand name recognition; compatibility of products with popular platforms; access to distribution channels; online capability and functionality; ease of use; price; marketing support; and quality of customer service. (Activision Blizzard ââ¬â 2013 SEC Form 10-K/A Amended Annual Report). â⬠What strategies and specific activities is Activision considering to compete with others? Expanded product develo pment ââ¬â Activision Blizzard, Inc. s ââ¬Å"creating a publishing arm that will bring third-party mobile games to market. Through the program, it will assist independent game makers with funding, development, distribution and promotion of their titles across both iPhone and iOS. The company is collaborating with Flurry to help with this transition (Duryee, Tricia. ââ¬Å"Activision Starting to Take the Plastic Wrap off Its Mobile Strategy. â⬠AllThingsDigital. com, 13 Jun 2012. Web). â⬠Increase online capability functionality ââ¬â access new customers audiences: ââ¬ËSkylandersââ¬â¢ Is Officially Activisionââ¬â¢s newest $1 Billion Franchise. The ââ¬ËSkylandersââ¬â¢ franchise became the first kidsââ¬â¢ video game IP to cross the $1 billion mark in just 15 months, and I think we are still just starting to realize its potential,â⬠Activision publishing CEO Eric Hirshberg said in a statement (LeJacq, Yannick . ââ¬Å"Skylandersââ¬â¢ Is Off icially Activisionââ¬â¢s newest $1 Billion Franchise. â⬠IBTimes. com, 11 Feb 2013. Web. ). â⬠Access new distribution channels ââ¬â Activision Blizzard, Inc. ââ¬Å"announces in-game live streaming via YouTube for Black Ops II (McGlaun, Shane. ââ¬Å"Activision announces in-game live streaming via YouTube for Black Ops II. SlashGear. com, 8 Nov 2012. Web. ). â⬠What might an Activision customer see in terms of different offerings or approaches because of the strategies the company is undertaking? Increased Content and Online Services. Activision Blizzard, Inc. ââ¬â¢s shift towards digital delivery of content will result in more diverse online product offerings. Expansion of Mobile Products and Services ââ¬â Activision Blizzard, Inc. will continue to expanding into the mobile arena by supporting legacy franchises as well as creating new brand assets. A Narrowing of the Gap between the real and virtual worlds ââ¬â Riding an unprecedented wave of success, Activision Blizzard, Inc. will produce additional Skylander style kidââ¬â¢s games. Which one of the six changes in media is Activisionââ¬â¢s strategies addressing well? Distribution of products across media boundaries: Activision has been very successful at creating methods of distribution that ââ¬Å"allows businesses to make money back on productsâ⬠(Turow 186). Activision Blizzard, Inc. will absorb the growing demand of digital content distribution without issue. Many of its video games and content expansions are already available for direct download. For example, ââ¬Å"Activision Publishingââ¬â¢s innovative new online service, Call of Duty Elite, which launched with Call of Duty: Modern Warfare 3 is one of the fastest growing premium online services ever created. As of January 2012, more than seven million gamers had registered for the service, which includes more than 1. 5 million users who purchased premium annual memberships. Additionally, the franchise is estimated to have had over 40 million monthly active users across five Call of Duty titles (Activision Blizzard ââ¬â 2011 Annual Report). Which of the six changes in media is Activision neglecting to address? Audience Segmentation: Activision Blizzard specializes in developing, publishing and distributing first-person action games, ââ¬Å"which account for approximately 16% of the interactive entertainment industryââ¬â¢s revenue (Krause Fund Research, Web)â⬠. Activision Blizzardââ¬â¢s target audience, ââ¬Å"the people whom their products are directed (Turow 36),â⬠are males 18 ââ¬â 45 who ââ¬Å"account for over 55% of all gamers and are the back bone of the industry (Krause Fund Research, Web). Activision Blizzard has been wildly successful with their media franchises, ââ¬Å"properties that are highly profitable over time and in many media formats beyond their original appearance (Paul, Nora, slide 10),â⬠but has neglected to address the need for audience segmentation, ââ¬Å"creating products designed to reach different types of people (Turow 160). â⬠Due to this dependence on a specific target audience, failure to achieve anticipated results by one or more products may significantly harm their business. For example, Activision Blizzardââ¬â¢s four largest first-person action franchises (Paul, ââ¬Å"Understanding the Strategies of Media Giantsâ⬠slide 10), accounted for approximately ââ¬Å"83% of net revenues, and a significantly higher percentage of their operating income, for the year (Activision Blizzard ââ¬â 2013 SEC Form 10-K/A Amended Annual Report). â⬠If consumer demand trends away from first-person action games and Activision Blizzard fails to attract new audiences or add other sources of revenue, their lack of audience segmentation could significantly harm their business. References From news article: McGlaun, Shane. Activision announces in-game live streaming via YouTube for Black Ops II. â⬠SlashGear. com, 8 Nov 2012. Web. From news article: Duryee, Tricia. ââ¬Å"Activision Starting to Take the Plastic Wrap off Its Mobile Strategy. â⬠All Things Digital. com, 13 Jun 2012. Web From news article: LeJacq, Yannick. ââ¬Å"Skylandersââ¬â¢ Is Off icially Activisionââ¬â¢s newest $1 Billion Franchise. â⬠IBTimes. com, 11 Feb 2013. Web. From SEC report: Activision Blizzard, Inc. Form 10-K/A, Amended Annual Report for the fiscal year ending December 31, 2012. Web. From Annual report: Activision Blizzard, Inc. 2011 Annual report for fiscal year ending Dec 31, 2011. Web. From Journal article: Miller, Z. , Umphress, J. , Wang, B. (2012). Activision Blizzard, Inc. (NASDAQ: ATVI). Krause Fund Research Fall 2012 Technology, 13 November 2012. Retrieved from The University of Iowa Research and Technology Department. Web. From the text: Turow, Joseph, Media Today: An Introduction to Mass Communication, 4th edition, New York, NY: Routledge, 2011. Chapter 2, ââ¬Å"Making Sense of the Media Business: Identifying an Audience for Mass Media Content,â⬠p. 36. From the text: Turow, Joseph, Media Today: An Introduction to Mass Communication, 4th edition, New York, NY: Routledge, 2011. Chapter 5, ââ¬Å"A World of Blurred Media Boundaries: Horizontal Integration,â⬠p. 175. From the text: Turow, Joseph, Media Today: An Introduction to Mass Communication, 4th edition, New York, NY: Routledge, 2011. Chapter 5, ââ¬Å"A World of Blurred Media Boundaries: Synergy,â⬠p. 175. From the text: Turow, Joseph, Media Today: An Introduction to Mass Communication, 4th edition, New York, NY: Routledge, 2011. Chapter 5, ââ¬Å"A World of Blurred Media Boundaries: Contrasting Views on the Social Pros and Con of Media Trends, Distribution allows businesses to make money back on products,â⬠p. 86 From the text: Turow, Joseph, Media Today: An Introduction to Mass Communication, 4th edition, New York, NY: Routledge, 2011. Chapter 5, ââ¬Å"A World of Blurred Media Boundaries: Audience Segmentation, ââ¬Å"creating products designed to reach different types of people,â⬠p. 160. From PowerPoint Presentation: Paul, Nora, Jour 1001 ââ¬â 002, Chapter 6, ââ¬Å"Underst anding the Strategies of Media Giants,â⬠PowerPoint presentation in ââ¬Å"Introduction to Mass Communication,â⬠Slide 10 Media Franchise,â⬠February 10, 2013. How to cite Understanding the Strategies of Activision Blizzard, Papers
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